<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Dakota Cahill Devlog</title><description>Portfolio of Dakota Cahill, a C++ / Unreal Engine game developer and systems engineer. Playable builds, source code, devlogs, and CV.</description><link>https://dakotacahill.com/</link><item><title>How I use Claude Code and MCP with Unreal Engine C++</title><link>https://dakotacahill.com/blog/claude-code-mcp-unreal/</link><guid isPermaLink="true">https://dakotacahill.com/blog/claude-code-mcp-unreal/</guid><description>My AI-assisted development setup for Unreal Engine projects. The tools, the connectors, and where it actually helps.</description><pubDate>Sun, 20 Sep 2026 00:00:00 GMT</pubDate><category>workflow</category><category>claude-code</category><category>mcp</category><category>unreal</category></item><item><title>Project Echo Devlog #1: Making sound a weapon</title><link>https://dakotacahill.com/blog/project-echo-devlog-01/</link><guid isPermaLink="true">https://dakotacahill.com/blog/project-echo-devlog-01/</guid><description>Kicking off a sound-driven combat prototype in UE5, and why I built it on the Gameplay Ability System.</description><pubDate>Tue, 15 Sep 2026 00:00:00 GMT</pubDate><category>devlog</category><category>unreal</category><category>cpp</category></item></channel></rss>