01Obstacle Assault
A third-person obstacle course of moving platforms and spinning hazards, built in Unreal Engine 5.6 with C++.
Player 1
C++ and Unreal Engine. Building games and the tools that make them.
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Character sheet
01 · Select a game
01A third-person obstacle course of moving platforms and spinning hazards, built in Unreal Engine 5.6 with C++.
02A third-person action prototype built around a sound-driven combat system.
02 · Devlog
My AI-assisted development setup for Unreal Engine projects. The tools, the connectors, and where it actually helps.
Kicking off a sound-driven combat prototype in UE5, and why I built it on the Gameplay Ability System.
03 · Workflow
How I use AI-assisted C++ development and custom MCP connectors to build Unreal Engine projects faster: the setup, the tools, and what works.
See the workflow