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Player 1

Dakota Cahill

C++ and Unreal Engine. Building games and the tools that make them.

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Character sheet

Class
Systems Engineer → Game Dev
Engine
Unreal Engine 5
Language
C++
Tooling
Claude Code · MCP
Games
2

01 · Select a game

Games

All games →
01
Course ProjectUnreal Engine 5.6

Obstacle Assault

A third-person obstacle course of moving platforms and spinning hazards, built in Unreal Engine 5.6 with C++.

  • Platformer
  • Obstacle Course
02
PrototypeUnreal Engine 5.6

Project Echo

A third-person action prototype built around a sound-driven combat system.

  • Action
  • Third-Person

02 · Devlog

Latest posts

  1. How I use Claude Code and MCP with Unreal Engine C++

    My AI-assisted development setup for Unreal Engine projects. The tools, the connectors, and where it actually helps.

  2. Project Echo Devlog #1: Making sound a weapon

    Kicking off a sound-driven combat prototype in UE5, and why I built it on the Gameplay Ability System.

All posts →

03 · Workflow

Claude Code + MCP

How I use AI-assisted C++ development and custom MCP connectors to build Unreal Engine projects faster: the setup, the tools, and what works.

See the workflow